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Bilgisayar ve Bilişim Fakültesi
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BLG 252E
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1
INTRODUCTION
Why Object Technology?
2
C++ : As a Better C
Non-object-oriented features
3
Classes and Objects
Controlling Access to Members
4
Initializing Class Objects: CONSTRUCTORS
DESTRUCTORS
5
Constant Objects and Const Member Functions
Static Class Members
Passing objects as parameters
Introduction to UML
6
Operator overloading.
Relationships Between Objects: Association, Aggregation
7
Midterm
8
Composition.
Visibility between objects
9
Inheritance
Access specification
10
Constructors and destructors in Inheritance
11
Pointers and references to objects and inheritance
12
Polymorphism
13
Templates
14
Smart pointers
The Standard Template Library (STL)
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