Course Name
|
Turkish |
Mimari Tasarımda Bilişimde Özel Konular
|
English |
Spec.Topics in Arc.Design Com. |
Course Code
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MBL 617E |
Credit |
Lecture
(hour/week) |
Recitation
(hour/week) |
Laboratory
(hour/week) |
Semester |
-
|
- |
3 |
- |
- |
Course Language |
English |
Course Coordinator |
Güzden Varinlioğlu
Özgün Balaban
Sema Alaçam
|
Course Objectives |
To help students understand the link between cultural heritage and computing; to introduce key issues in digital heritage; to provide students with the basic theoretical and practical knowledge of digital methods such as GIS, AR/VR, AI.
|
Course Description |
The course is an introduction to Digital Heritage and has a two-fold purpose. In addition to giving an overview of theories and principles in digital heritage, both in Turkey and internationally, the course gives an introduction to research methods in three areas related to cultural heritage: collection/management, visualization/communication, and analysis/ interpretation.
|
Course Outcomes |
Students who take this course gain will knowledge, ability and proficiency in the following subjects:
Knowledge of historical, contemporary and specialized issues in the area of visual computation through original research,
Understanding of the interdisciplinarity of computation in cultural heritage,
Ability to assess methods and applications of digital heritage through systematic approaches,
Ability to assess and apply research methodology,
Competence in creative and critical thinking, problem-solving and decision making. |
Pre-requisite(s) |
- |
Required Facilities |
- |
Other |
- |
Textbook |
- |
Other References |
Hayles, N. K. (2012). How We Think: Transforming Power and Digital Technologies. Understanding Digital Humanities (pp. 42-66). Palgrave Macmillan, London. https://link.springer.com/chapter/10.1057/9780230371934_3
Berry, D. (2011). The Computational Turn: Thinking about the Digital Humanities (pp. 1-22). Culture Machine, 12. http://sro.sussex.ac.uk/id/eprint/49813/
Presner, T. (2010). Digital Humanities 2.0: A Report on Knowledge. http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.469.1435&rep=rep1&type=pdf
Gregory, I. N., & Geddes, A. (2014). Toward Spatial Humanities: Historical GIS and Spatial History. Indiana University Press.
QGIS, https://www.qgis.org/en/site/
Ferreira-Lopes, P., & Pinto-Puerto, F. (2018). GIS and Graph Models for Social, Temporal and Spatial Digital Analysis in Heritage: The case-study of Ancient Kingdom of Seville Late Gothic Production. Digital Applications in Archaeology and Cultural Heritage, 9.
Kalay, Y., Kvan, T., & Affleck, J. (2008). New heritage. New Media and Cultural Heritage. London and New York: Routledge.
Cameron, F., & Kenderdine, S. (2010). Theorizing Digital Cultural Heritage: A Critical Discourse. Cambridge: The MIT Press
Manovich, L. (2001). The language of new media. MIT press.
Benjamin, W. (1935). The work of art in the age of mechanical reproduction.
Malraux, A. (1967). Museum without Walls, trans. Stuart Gilbert and Francis Price, London: Secker and Warburg.
Wang, X., Kim, M. J., Love, P. E., & Kang, S. C. (2013). Augmented Reality in Built Environment: Classification and Implications for Future Research. Automation in Construction, 32, 1-13.
Luna, U., Rivero, P., & Vicent, N. (2019). Augmented Reality in Heritage Apps: Current Trends in Europe. Applied Sciences, 9(13), 2756.
Varinlioğlu, G., Alankuş, G., Aslankan, A., & Mura, G. (2019). Oyun Tabanlı Öğrenme ile Dijital Mirasın Yaygınlaştırılması. METU Journal of the Faculty of Architecture, 36(1).
Varinlioğlu G., (2019). Teos Üzerinden Dijital Mirasta Sanal Gerçeklik Uygulamalarını Anlamak. Megaron (yayında). Retrieved from: http://www.megaronjournal.com/jvi.aspx?pdir=megaron&plng=eng&un=MEGARON-85619
Castro F., Dostal C. (2020) Computer Graphics for Archaeology. In: Liarokapis F., Voulodimos A., Doulamis N., Doulamis A. (eds) Visual Computing for Cultural Heritage. Springer Series on Cultural Computing. Springer.
Evangelidis, V., Jones, J., Dourvas, N., Tsompanas, M. A., Sirakoulis, G. C., & Adamatzky, A. (2017). Physarum Machines Imitating a Roman Road Network: the 3D Approach. Scientific Reports, 7(1), 1-14. |
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