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Course Information

Course Name
Turkish Oyun Tas. ve Geliş Özel Konular
English Spec.Topics in Game Des.&Dev.
Course Code
GAM 506E Credit Lecture
(hour/week)
Recitation
(hour/week)
Laboratory
(hour/week)
Semester 1
3 3 - -
Course Language English
Course Coordinator Leman Figen Gül
Course Objectives .1. Character Design & Development: Exaggeration, Stereotyping and Breaking Stereotypes.
2. Scene Design: Placing Cameras, Characters, and Props.
3. Principles of Animation: Staging, Anticipation and Follow Through, Line of Action and Motion.
4. Master Plots: Adventure, Revenge, Rivalry, Underdog, Transformation etc.
5. Visual Story Design: Storyboards and Animatics.
Course Description .This course covers principles of visual and interactive storytelling for game design an development. We will cover subjects such as master plots, genres, shots, storyboards, animatics, character design and development. During the class, students will design interactive stories for games as groups. These interactive stories will be developed into games later.
Course Outcomes Students who pass the course will be able to:
1. design and develop characters,
2. design shots and scenes,
3. design and develop visual stories,
4. by applying principles of animation, and
5. by employing master plots.
Pre-requisite(s) Graduate Status or Permission of Instructor
Required Facilities
Other
Textbook None - We will use papers and notes.
Other References
 
 
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