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MBL 551E
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Course Information
Course Name
Turkish
Yaratıcı Endüstrilerde Digital Kültür
English
Digital Culture in Crea.Indus.
Course Code
MBL 551E
Credit
Lecture
(hour/week)
Recitation
(hour/week)
Laboratory
(hour/week)
Semester
2
3
3
-
-
Course Language
English
Course Coordinator
Course Objectives
1. To discuss contemporary approaches to digital design and technology through relevant theoretical positions and paradigms;
2. To enable critical debate on the current state of the art of the employment of digital design tools, creative industries (art, cinema, architecture, game and product design, cyberspace design) and the new processes of generation of design object, consumption and economy, public and individual applications;
3. To enable projections towards multiple futures of the design profession and consecutive relations among cyberspace, creative industries and human interaction.
Course Description
In the context of digital culture in creative industries: Digital theory, designing for creative economy and consumption, employment of digital tools in creative industries: Cyberspace, art, music, cinema, video games, product design, social aspect of creative industries: Distributed democracy, enhancing public sphere, changing human behaviour, mobility, interactivity, identity; new place making and architecture; Collaboration, networks, visual-auditory information systems; augmented reality, emergent technologies; related research areas.
Course Outcomes
MSc students who take this course gain knowledge, ability and proficiency in the following
subjects
1. To be able to think critically;
2. To understand the interdisciplinary interaction related with the field (computing and cognition) and to achieve the original conclusions through new and complex ideas;
3. To be able to execute critical analysis, synthesis, and evaluation of new and complex ideas;
4. To be able to contribute the solutions of national, scientific and cultural problems related with the field (computing and cognition), and to support their advance;
5. To be able to develop strategies for future projections.
Pre-requisite(s)
NA
Required Facilities
Other
Textbook
NA
Other References
1. Mitchell, W.J., E- topia, Massachusetts: The MIT Press, 1999.
2. Benedikt, M., Cyberspace: first steps, Massachusetts: The MIT Press, 1992.
3. Oxman, R., Oxman, R., Theories of the Digital in Architecture: Routledge, 2004.
4. Gere, C., Digital Culture: Reaktion Books, 2009.
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