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GAM 507E - Artificial Intelligence in Games

Course Objectives

1. To provide the concepts of Artificial Intelligence in Games,
2. To give an ability to develop Artificial Intelligence methods in different types of games.
3. Design AI tools for game agents
4. Implement AI tools for game agents
5. To provide concepts for game and player modeling

Course Description

Path planning, planning, decision making, world modeling, uncertainty modeling and learning methods for game agents, game and player modeling and procedural content generation.

Course Coordinator
Sanem Sarıel Uzer
Course Language
English
 
 
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