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Course Information

Course Name
Turkish Oyunlarda Yapay Zeka
English Artificial Intelligence in Games
Course Code
GAM 507E Credit Lecture
(hour/week)
Recitation
(hour/week)
Laboratory
(hour/week)
Semester -
3 - - -
Course Language English
Course Coordinator Sanem Sarıel Uzer
Course Objectives 1. To provide the concepts of Artificial Intelligence in Games,
2. To give an ability to develop Artificial Intelligence methods in different types of games.
3. Design AI tools for game agents
4. Implement AI tools for game agents
5. To provide concepts for game and player modeling
Course Description Path planning, planning, decision making, world modeling, uncertainty modeling and learning methods for game agents, game and player modeling and procedural content generation.
Course Outcomes
Pre-requisite(s)
Required Facilities
Other
Textbook
Other References
 
 
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