GAM 504E - Ess.of 3D mo.for v.g.:f.de.im.
Course Objectives
Teaching 2D-3D and 3D-2D projections and transformations in the Euclidian coordinate system
Providing skills for 3D modelling with 3D modelling software
Providing skills for porting 3D models to the game engine environment and designing interaction systems.
Course Description
3D modelling, polygon modelling, creating textures and materials, object modelling, vehicle modelling, character modelling, environment modelling, designing 3D game levels, importing assets to game engine, 3D animation, physics of 3D models, scripting 3D models, interaction with 3D models
|
|
Course Coordinator
Çetin Tüker
Course Language
English
|
|
|