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Course Weekly Lecture Plan

Week Topic
1 Introduction
2 OpenGL and Glut basics
3 Linear and affine transforms
4 Frames
5 Drawing 3D objects with OpenGL
6 Quaternions, rigid body transformations and arcball
7 Scales and hierarchy of object dependencies: scene graph
8 Interpolation of curves and surfaces: Bezier curves and Catmull Rom splines
9 Projection
10 Depth
11 Classwork
12 Vertex to pixel path
13 Materials and basic (fragment) shading
14 Project presentation
 
 
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