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BLG 468E - Object-Oriented Modeling and Design

Course Objectives

1. Students will learn the importance of following a process that is driven by the requirements of the users of the system.
2. Students will understand design patterns and their underlying object oriented concepts.
3. Students will learn to design flexible and reusable software components.
4. Students will be able to implement design patterns to provide solutions to real world software design problems.

Course Description

This course focuses on the principles and patterns of object oriented design. Each pattern represents a best practice solution to a software problem. Besides, it also covers some basic topics of object oriented software development such as unified process (UP), use cases, and domain modeling. Analysis and design models will be presented using the UML.

Course Coordinator
Feza Buzluca
Course Language
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